You can always start to feel a little bit trapped.
It doesn’t matter who you are, where you are, or what time it is; sometimes, the feeling of confinement and being boxed in can suddenly GET to you.
But some places can get to you more easily than others – some places just make you want to MOVE.
So it was for Bush League founder TJ Fechser, driving to San Diego on a July afternoon in 2013, cruising in the sunlight down the I-15.
Traffic, of course, was everywhere.
But the driving was good, and so was the music, as a Jimmy Buffet concert played softly through the speakers for TJ to hum along to .
It was on this idyllic drive that a slow driver pulled into TJ’s lane, and out of a sudden impulse to avoid the slow-moving herd, the idea for Pivot 2 Win It! was born.
“I just started thinking of my way around the drivers as an escape” said TJ, “and I started plotting and crafting a way through to get back to an open lane.”
And so he began to weave and bob, speeding up after changing lanes, and moving into position as places opened and closed around him.
TJ, a lifelong board game fan, had imagined the road as the plane of a tabletop game.
The other cars, of course, were obstacles; but the angles between lanes and spaces suddenly became ramps, propelling TJ towards that difficult to find stretch of sweet, sweet freedom – the magic of an open road, with no one ahead of you.
“And then, speeding away from the traffic, I thought to myself: wouldn’t that make a fun game?”
And so TJ, pulling away from the most enclosed of spaces, escaping his little stretch of clogged up freeway, had been visited with the most brilliant of ideas that would one day become Drop Squad – Bush League’s very first tabletop game.
The day after TJ’s crafty escape from the confines of traffic, he set out for a hardware store, accompanied by one of his three sons, looking for some materials to help him construct a prototype of his new idea.
Wood, screws, and dowel pins, along with some scrounged up straws and duct tape (of course!) were what was needed to make this dream a reality. And so TJ commenced to drilling, screwing, sawing and glueing, until he had a board that worked. He wrapped duct tape around some cut off straws, and the first version of the ramps took shape. Finally, he secured a bit of tape at the bottom of the board to act as a goal, and the board was ready to go. Using a ball bearing, TJ rolled out the first few tries with his sons, and the rules slowly took shape, as the best number of turns, ramps, and drops were decided upon.
The game that would become Drop Squad had been born!