News

The Ballad of Pivot 2 Win ItTM!
Our team of intrepid escapees had been brought to life – not by our own creative insights, but by the thoughts and opinions of people outside of our group who had had contact with the game.

We Run Into Our First Real Problem: Getting the Game Made!
Slowly, and with many revisions, general arguments, and hours of sweat and hard work, the game was designed; from the beautiful back board, to the pegs, to the characters themselves.

But How is a Car Like a Marble?
It doesn’t matter who you are, where you are, or what time it is; sometimes, the feeling of confinement and being boxed in can suddenly GET to you